Description
You and your fellow wizards have a bad habit of pilfering each other’s dungeons. In this draft-and-write game, you’ll fortify your dungeon’s lairs with defenders, then crawl an opponent’s dungeon. The game ends for everyone when a player captures all their opponent’s lairs, or it ends for you when you run out of cards. Score victory points for fortifying and capturing lairs. If you finish with the most points, you become the Dungeon Master!
Components
Each player needs a pencil, an eraser, and 1 copy of all 18 cards. Print 1 dungeon and 1 character sheet per player.
Print and play requirements: 33 pages to print
Gameplay
The game has 3 phases: Fortify, Exchange, and Crawl. In the Fortify Phase, all players take each turn simultaneously, drafting 1 card to place defenders into their dungeon. In the Exchange Phase, players exchange dungeons. Each player shuffles their cards to form a personal draw pile. In the Crawl Phase, all players take each turn simultaneously, using 1 of their cards to clear defenders from their opponent’s dungeon.
The game ends for everyone when a player finishes clearing their opponent’s dungeon, or it ends for you when you run out of cards.
Professional reviews
Jamey Stegmaier’s favourite mechanics: https://www.youtube.com/watch?v=maX5-zl0yvU&t=2s
The Hungry Gamers review: https://www.youtube.com/watch?v=ab9nckihM5E



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